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Professional experience and Univeristy projects
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C#

Tools I made for myself or the companies

  • Automated Build

  • Prefab Processor

  • Material Processor

  • Other

Custom Tools

Bash
Unity
Custom
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C#

Strategy game made in 8 weeks.

  • Shader for lasers.

  • Custom standard shader.

  • Transition shader between two colors.

  • Gameplay design.

  • Project leading.

Spectrum

HLSL
Unity
University
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C#

Internship of 6 months in Barcelona.

  • Character Controller

  • Custom Camera Behaviors

  • Shaders

  • UI Database Consoles/PC

  • Most of UI

Lince Works

Indie
Unity
Internship
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C++

4 week project with own custom OpenGL engine

  • Character Controller

  • Gameplay design and logic

  • Shaders

  • Level Manager

  • UI

  • Collisions with bullet engine

  • Custom Door Hinge physics

  • Lighting shaders

  • Lightmaps

Liber8

Custom
Engine
Unversity
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VEX

Learning Houdini for 5 months.

  • Abstract animations

  • Procedural animations

  • Tool making

  • VEX

  • Python

  • Learning basics of Houdini

Houdini SFX

Python
Houdini
University
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C#

3 week project building turn base game

  • Dialogue system

  • Gameplay design and logic

  • Shaders

  • Level Manager

  • UI

  • Inventory system

'86

XML
Unity
Unversity
Individual assignments and some cool stuff
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Learning how AI works

  • A* with different tests

  • Depth first recursive search algorithm

  • State machine

  • Line of sight algorithm

AI

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Learning OpenGL

  • Rendering

  • Lights

  • Shadows

  • GLSL

  • Octree

OpenGL

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Other things I worked on that are little bit random

  • HLSL

  • Custom collisions in custom 2D engine

Other stuff

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