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Tools I made for myself or the companies
Automated Build
Prefab Processor
Material Processor
Other
Strategy game made in 8 weeks.
Shader for lasers.
Custom standard shader.
Transition shader between two colors.
Gameplay design.
Project leading.
Internship of 6 months in Barcelona.
Character Controller
Custom Camera Behaviors
Shaders
UI Database Consoles/PC
Most of UI
4 week project with own custom OpenGL engine
Gameplay design and logic
Level Manager
UI
Collisions with bullet engine
Custom Door Hinge physics
Lighting shaders
Lightmaps
Learning Houdini for 5 months.
Abstract animations
Procedural animations
Tool making
VEX
Python
Learning basics of Houdini
3 week project building turn base game
Dialogue system
Inventory system
Learning how AI works
A* with different tests
Depth first recursive search algorithm
State machine
Line of sight algorithm
Learning OpenGL
Rendering
Lights
Shadows
GLSL
Octree
Other things I worked on that are little bit random
HLSL
Custom collisions in custom 2D engine